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Minecraft mod creator in web browser
Minecraft mod creator in web browser





  1. MINECRAFT MOD CREATOR IN WEB BROWSER MOD
  2. MINECRAFT MOD CREATOR IN WEB BROWSER MODS
  3. MINECRAFT MOD CREATOR IN WEB BROWSER CODE

MINECRAFT MOD CREATOR IN WEB BROWSER CODE

The following code shows the preInit method and the new variable after adding the item. If item registry line is mentioned in this book, it references this line.

MINECRAFT MOD CREATOR IN WEB BROWSER MODS

This ensures that multiple mods can have an item called Key without problems. However, Forgeautomatically adds the modid in front of the name you use to register here. If there is another item called Key, it might not work. It’s important to make sure that there aren’t any duplicate names in the item registry. The name can also be anything you want, but the best way to name it is the name of the item. The first parameter is an Item object and the second parameter is a name for it. The method used this time is registerItem, which takes two parameters. The second line of code registers an item to Forge using the GameRegistry file, which makes sure Minecraft knows the item exists and can be used. From now on, this line will be called the item init line. It’s because ItemKey is a class that isn’t created yet. Having an error under the ItemKey, or whatever your name for it is, is normal. It can also be called anything you want, but the general name for it is Item followed by the item name. The top line sets key to a class, which you create in a few minutes. Note that the code contains an error, which you fix shortly. The following code snippet shows the code for the key. One line is to let Java know what the key object actually is, and the other line is to tell Forge to register it as an item. In the preInit method, two lines of code are required to make most items. Be certain to get the one from the Minecraft package, or you will get a lot of errors in the following code. If you are getting an error under item, import the Item class from the Minecraft package. The variable line should look like this: public static Item key In this book, the basic item you create is a key for the dungeon created over the course of this book. The name for the variable can be anything you want, but best practice is to give it the name of the item. Because you are going to create an item, the variable should be an item. It must also be placed outside of any methods in the class, just below the two String variables used in the line. This is a variable that will likely be used in several files. To create an item, you first must create a new variable.

MINECRAFT MOD CREATOR IN WEB BROWSER MOD

This forces modders to do all those things at the same time, making it easier for other modders who create mod bridges or other application programming interfaces (APIs) to use a later initialization phase to find out which blocks are added or which mods are installed.īecause of these rules, you need to create the preInit method for the registry of items.

minecraft mod creator in web browser

PostInit is where you add code that interacts with other mods. Init is where you place mod-specific code that is not directly related to registering. PreInit is where you register all the basics for your mod. There are three initialization phases with Forge: PreInit, Init, and PostInit. DUNGEON_CHEST, new WeightedRandomChestContent( new ItemStack(Blocks. addDungeonMob(“ Creeper”, 100) ĬhestGenHooks. removeDungeonMob(“ Spider” ) ĭungeonHooks. addShapelessRecipe (enchantedSwordItemStack,ĭungeonHooks.

minecraft mod creator in web browser

stone_sword) ĮnchantedSwordItemStack.addEnchantment(Enchantment. ItemStack enchantedSwordItemStack = new ItemStack(Items. Public static final String VERSION = void preInit(FMLPreInitializationEvent void init(FMLInitializationEvent event)

minecraft mod creator in web browser

Public static final String MODID = “wuppy29_samsmod” LISTING 4.1 Mod File with preInit Method package Once you have done that, the file should look like Listing 4.1. Don’t forget to add the annotation above the method, or your item won’t work without showing any errors. The parameter for this method must be FMLPreInitializationEvent. Just below the two String variables and just above the init method, create a new method called preInit. To get started, you start in your mod file. It’s time to start creating your own item. Sams Teach Yourself Mod Development for Minecraft in 24 Hours







Minecraft mod creator in web browser